1 Pound Lane,CT1 2BZ
based on ratings from 8 users
combined with 4 pro reviews
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This is a wonderfully immersive experience that uses the history of the building to great effect. As its a listed building, there are limits to what can be done, but this has worked well as the room designers have stepped up the inventiveness and made a great game with wonderful sound and effect that really does have you turning around in the room to see where the sound is coming from.
The narrative is emotive and you soon become invested in the storyline and each seague works very well to frame each challenge and give additional context to the narrative. Loved it.
My favourite game at the venue, a clever game that builds upon the unique history of the room. Easily one of the most story driven rooms I've done. Couple with some intense moments and easily the best usage of the Gangstas Paradise song ever!
The fact you're in an original historic room used for comms during the war is such an immersive experience and the room is masterfully and cleverly contructed due to it being a listed building. The GM was a great host and spent time talking about the construction after the game. The puzzles were appropriate to the theme and room with logic and teamwork being at the forefront. The room is fun, clever and enjoyable.
Wow the set is amazing, host was incredible and really passionate about the war. He was even kind enough to show us around the tower after the escape!
Reviews by escape room review sites
We can’t say enough how much we loved this room. We never felt like we were playing a game, it actually felt as though we were saving War-era Canterbury, and the epic conclusion here is one not to be missed!
It took us a bit of time to decide which room we wanted to experience first, but logistics seemed to sort that out for us, and we booked the Comms Room – ready to try our hand at defending Canterbury! The first thing we have to mention is the set. The room is set in a genuine WW2 comms room and you can feel the authenticity as soon as you step through the door. It takes place in one room, but this space is jam-packed with so many puzzles, you wouldn’t have time to go anywhere else.
I couldn't help but draw comparisons between this room and our own "Escape the Diefenbunker" back home. Both rooms are leveraging a historical landmark by letting you play directly inside it. However, I have to say Canterbury gets the upper hand.