Take The Exit: The Chapel

By | June 30, 2019

by Take The Exit (website)

Wyke Chambers, 7 Silver Street HU1 1HT

01482 014117

Kingston upon Hull

2-6 players

Languages: EN

60 minutes

Deaf friendly - contact the venue for details๐Ÿถ

You must investigate the abandoned Chapel & the mysteries behind the sisters' deaths before time is up!

The Chapel has to close its doors after several nuns committed the ultimate sin - suicide.

Rumours of demonic worship and ritual sacrifices surround The Chapel. The reason behind the nuns' deaths remain unsolved to this day as it lay abandonedโ€ฆ

You must gather your team and investigate The Chapel, but will you uncover the truth and Take The Exit or be trapped In The Chapel?

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Overall rating

Rated between 3 and 4 out of 5

based on ratings from 5 users

Your review

Player reviews

๐Ÿค˜The Pick of Destiny expert rated this:Rated between 40 and 40 out of 5
Team size: 2
immersivestory-driven
Dan Taylor experienced rated this:Rated between 30 and 30 out of 5
TheSinger expert rated this:Rated between 25 and 25 out of 5
Team size: 2 Outcome: Successful escape!
๐Ÿ˜จcreepy

Nothing particularly scary apart from a couple of jump scares. A few jagged edges here and there from the set pieces. Fairly rough looking in its appearance but overall a good flow

The Monkey expert rated this:Rated between 35 and 35 out of 5
Team size: 2 Outcome: Successful escape!

Creedy roo, some originality but a few more scares would improve

Scotus0 expert rated this:Rated between 35 and 35 out of 5
Played: 30/12/2019 Team size: 6 Time taken: 55:16 Outcome: Successful escape!

U Okay, Nun?

Another escape with my family, and my second visit to Take the Exit.

Story

Investigate the abandoned chapel and the mysteries behind the Sisters' deaths.

Puzzles

There were broad themes of religion, magic and folklore attached to the puzzles. It was great how different members of our teams contributed to different solutions. There was a good, albeit basic mix.

Mise-en-scรจne

Effort was made, but the surroundings had more of a generic, spooky attic feel to them. More could have been in place to amplify a haunted chapel ambience. Once again, opportunities to include scares were overlooked. There were parts of the room I observed and thought 'Ooh, this is going to be frightening' that didn't amount to anything.

Final Comments

It was definitely trickier than Doll House, but we only needed one hint, and that was for something we'd already worked out. There's lots to do, so six didn't actually feel too large a group for this one.

See also