Grand Gamers Guild: The Kringle Caper

By | December 28, 2020

by Grand Gamers Guild (website)

£0.00 $12.00

📦play at home

Shenanigans are afoot at the North Pole, and it’s up to you to figure out what happened! As a group, you will solve a series of puzzles to unravel a mystery.

When you have solved a puzzle, you will enter the answer into the companion web app (compatible with all smart phones and computers) and check whether you are correct. If you are, the app will tell you which card or cards to take next.

The app also contains a graduated hint system, so if you get stuck you can get just a small hint about the current puzzle to get moving again without giving too much away.

Puzzles may test your perception, wordplay, and lateral thinking. English language fluency is required.

Knowledge of traditional Christmas topics is helpful, but that information is also provided in the app if you need it.

Most groups take about an hour to solve the game. You can write on the cards to help solve puzzles, but this is not required (or you could use penny sleeves) and the game is otherwise non-destructable. So while you can’t play again yourself, you could give the used game to someone else to play.

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Wesley Mead expert rated this:Rated between 45 and 45 out of 5
Played: 27 Dec 2023
Anonymous rated this:Rated between 35 and 35 out of 5
Played: 18 Dec 2021 Team size: 2 Time taken: 1:17
Darren Miller expert rated this:Rated between 30 and 30 out of 5

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Other versions of this game:(Different copies of the same game sometimes have significant differences.)