Tulleys Escape Rooms & Games: SpellCraft

By | March 21, 2021

by Tulleys Escape Rooms & Games (website)

Turners Hill Road, Turners Hill, RH10 4PE

Crawley

2-8 players

Languages: EN

60 minutes

The SpellCraft twins, Evilinda & Spellinda, two witches, two paths, two shops, two worlds, two journeys, their two magical worlds collide, and you find yourself in the middle of their story. 

 

SpellCraft will take you on a magical adventure, you'll need to work together, but in the end there's always a battle, will you escape and who will win?

show full description

Overall rating

Rated between 40 and 50 out of 5

based on ratings from 14 users
combined with 2 pro reviews

Your review

Player reviews

magicalbacons expert rated this:Rated between 35 and 35 out of 5
Team size: 2 Outcome: Failed πŸ™
beautifulmagicalbroken techquite difficult

Stunning room design but with some broken bits of tech (our gm had to pop in at one point as something didn't open that should have and had to give us an answer to another puzzle as the puzzle mechanics weren't working as they should).

We knew it would be a challenge as 2 players, but even with prompts from our gm (we said we didn't care how many hints so long as we made it through) we were only able to make it 75% of the way through. 

Our GM somewhat reassured us (if that's the right phrase) that no team of 2 has ever completed Spellcraft, so do be aware of that even if you're an experienced team of 2!

😺Lianne experienced rated this:Rated between 35 and 35 out of 5
Played: 12 Apr 2022 Team size: 2 Outcome: Successful escape!
beautifulimmersivebroken tech

Spellcraft has the feel of a kiddie/family friendly room, but don't be fooled. There's a whole lot going on, and in true Tulley's style, each room feels like a Tardis as it unfolds. We were a team of two, so we knew it would be tough - but we were definitely disadvantaged by not having more bodies in the room working on puzzles simultaneously where possible. 

Some of the puzzles were quite abstract and perhaps a bit random - which made me wonder how many teams find and get through them by themselves without clues. Our GM did a good job of chivvying us along to try to stop us falling too far behind - but he did have to shortcut us around a few bits of broken tech. Overall a lot of fun, with great set design, but quite a lot to take on for a small team!

jakea256 expert rated this:Rated between 50 and 50 out of 5
originalgreat hostingmagical

Everything about this room was just so cool! One element in particular really took me by surprise and is one of my all time escape room highlights. All the puzzles were really fitting with the theme and it truely felt like an adventure. Our host Michelle was superb and even showed us the behind the scenes control room afterwards! Fascinating to play and then see how it all works.

Simon (The Overthinkers) expert rated this:Rated between 40 and 40 out of 5
Played: 11 Sep 2021 Team size: 2 Outcome: Successful escape!
hi-techoriginalgreat hosting
Anonymous rated this:Rated between 25 and 25 out of 5
Team size: 8 Outcome: Failed πŸ™
broken techpoor hostingdangerousvery difficult

Looking at other reviews, I seem to be in the minority here. No one can deny that this room is absolutely stunning. It's clear to see where the money has been spent. But unfortunately that's the end of my positive points. Our team is very experienced, having played hundreds of games, and just felt like this was another installment of Tullys money-grabbing empire. After failing other rooms here, we were a little hesitant to return. But after being told that spellcraft was a family friendly game, we thought it couldn't be that difficult right?

I won't go into details, but overall, signposting was awful, most puzzles felt illogical or simply impossible without help, which wouldn't be so bad if we actually got help. We asked for help on multiple occasions and received nothing back. At one point someone even asked how to get out to go to the toilet, and heard nothing back. We were then told about 10 minutes later after repeated asking, that we were in a part of the game that we couldn't leave from, which begs the question, what if there was an emergency?!?! Not to mention the numerous broken props and puzzles (par for the course with Tullys rooms.

After a frustrating experience, and a deflating ending from a host with no enthusiasm or personality, we all agreed this was the last straw for this place. We were once again offered 50% to come back, but why would I travel all that way again? Next time we're in the area, we will try somewhere else.

Overall... Amazing production quality, but that's about it. 

Jo Keen-Roberts / Reptons experienced rated this:Rated between 50 and 50 out of 5
Team size: 3 Outcome: Successful escape!
beautifulfamily friendlymagical
🦑cipherdelic virtuoso rated this:Rated between 45 and 45 out of 5
beautifulimmersivemagical

My personal favourite at Tulleys and this is a stunningly beautiful adventure. There were points where I could have just stayed in one area and marvelled at the detail of the production and set design, but there's too much to do in this game to stand about.....
This adventure excels on transitions and keeping you progressing through the narrative, but there was a couple of points where I didn't "get" the relevance of the area to the story, but it didn't detract from the gameplay, it was just one of those "I wonder what that was" ponderings I had afterwards. 
Amazingly beautiful adventure, its a stunning build.  

πŸ”James Bloodworth expert rated this:Rated between 45 and 45 out of 5
Played: 27 Nov 2021 Team size: 3 Time taken: 59:27
beautifulhi-techmagical
Tulley's latest outing is simple one of the very best experiences I've had outside of a Disney Theme Park.  It looks great, the play is good, the only thing stopping it getting top marks are a couple of design choices that dented my immersion.  A phenomenal achievement.
🌡Juliette B expert rated this:Rated between 45 and 45 out of 5
Played: 13 Nov 2021 Team size: 2 Time taken: 60:00 Outcome: Failed πŸ™
beautifulhi-techmagicalquite difficult

Another beautiful addition to the Tulley's portfolio with some cool props and a fun back story. As is par for the course with us as a pair, we failed to finish in the hour and no doubt will return in a couple of years to see how the story ends after they open their next room...

MightyMidds experienced rated this:Rated between 50 and 50 out of 5
Played: 18 Oct 2021 Team size: 2 Time taken: 57 Outcome: Successful escape!
hi-techimmersivemagicalquite difficult
Showing most recent only - see all ratings & reviews

Reviews by escape room review sites

Yesterday was finally the day of our Tulleys marathon. We played Mutiny, Spellcraft, Dodge City and Nethercott Manor in that order (unfortunately we haven’t played Outfitters). I will focus mostly on Spellcraft, since it was the one that has blown our minds the most, but I will use this review as an excuse to talk a bit about each game. For those that want some tldr version – Tulleys is the place to go in UK and Spellcraft is the room to play in my opinion.
The magic added something to the immersion. Nethercott is possibly still my favourite, and Mutiny might still be Liz’s, but objectively SpellCraft might be one of Tulleys best. The magical elevator taking us places, and then revisiting other rooms, and the twistyness of everything gave it a level of mystique

Lists

This game is part of the following user-created game lists:

See also