Escape Skagen: Harry’s Hideout

Escape Skagen: Harry's Gemmested

By | August 28, 2021

by Escape Skagen (website)

Trindelvej 19, 9990 Skagen

Skagen

3-6 players

Languages: EN, DA

60 minutes

In the old mine the ghost of Harry guards his stolen treasures.
When he was alive, he was afraid that people would steal his treasure, sΓ₯ he made up a series of boobytraps to catch or kill whoever tried.

Unfortunately he accidentally tripped one of his traps and was killed. His ghost has been haunting the place ever since waiting to kill..  or.. that’s what Harry had imagined.
Hen waited for years and years, but none came, and gradually his mood has shifted from vengeful anger to boredom. So now he’s only waiting for your company…

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Rated between 4 and 4.5 out of 5

based on ratings from 1 user
combined with 1 pro review

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Player reviews

Anne expert rated this:Rated between 45 and 45 out of 5
Played: 20 Jul 2022 Team size: 2
value for moneyoriginalfamily friendly

The ghost of Harry is hungry for company and will help you find his treasure in the mine. He was killed by his own booby traps so be careful. 

This was a cool game in more than one sense. We played on the hottest day in Denmark in decades and since this is placed in a old WW2 bunker you could feel the temperature drop a degree for each step down. Great fit for a room set in a mine. 

The setting was great and the use of dynamite was thrilling. We loved the puzzles and was a bit stressed out by the amount of 4 digit locks. Not that everything was traditional locks, but there was a lot of them. The puzzles ranged from use of mirrors to tools and lots of gadgets. Counting, finding an order, pattern recognition, listening, collaboration, finding hidden things and our favorite - a magic compartment. We didn't need hints for this room, but the GM was following the game, so he could help us if needed. 

Friendly GM, but a bit forgetful, but luckily he was the voice of the ghost, so he could fill us in on those things he had forgotten to say. He also forgot to take picture at the end which we also forgot - it was a very hot day. 

The ending was a bit yucky, but only for a second (and only one person on the team) and then we could cut to the ending.

No jumping, crawling or similar physicality needed for this room. It is a room for everyone. 

We did think that their other room "Kommando-bunkeren" was the best room we have ever played, so that is the one we recommend, but if you have time for two rooms, do this as well. 

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