by Make Your Escape (website)
First Floor, 4 Osmaston Road ('The Spot'), DE1 2HR
2-5 players
60 minutes
Promotional offer
Overall rating
![Rated between 3.5 and 4.5 out of 5 Rated between 3.5 and 4.5 out of 5](https://escapethereview.co.uk/wp-content/uploads/2016/11/rating_35_45.png)
based on ratings from 45 users
combined with 7 pro reviews
Your review
Player reviews
![Rated between 40 and 40 out of 5](https://escapethereview.co.uk/wp-content/uploads/2016/11/rating_40_40.png)
![Rated between 45 and 45 out of 5](https://escapethereview.co.uk/wp-content/uploads/2016/11/rating_45_45.png)
This is technically a review for both Dystopia and Utopia as we feel they are best played together as the storyline follows on. We are glad we did it this way. Both rooms had a great story and were engaging. There was a good variety of puzzles and not just finding keys and padlocks.
![Rated between 35 and 35 out of 5](https://escapethereview.co.uk/wp-content/uploads/2016/11/rating_35_35.png)
Good theming and production value.
Good flow with Utopia.
Some big leaps of logic.
![Rated between 35 and 35 out of 5](https://escapethereview.co.uk/wp-content/uploads/2016/11/rating_35_35.png)
#44
After completing The Signal and Spellbound in the morning, we headed back after lunch to tackle Dystopia and Utopia. Having two rooms blend together like these two do with their stories is something Iāve never seen before and felt very original.
- The decor of Dystopia may seem a little lacking at first, but there is a story-based reason for it. This was a very fun room, but with a slightly frustrating final puzzle that even our host had admitted a lot of people (himself included) had found difficult to see/comprehend. However it didnāt spoil our experience of the room.
- After completing Dystopia we headed straight into Utopia. The way you start the game was surprising and unique, although could have been tightened up a bit so that no GM interaction was required (players of the game with understand what I mean by this). This would also have added to the immersiveness of the game.
After getting through to the main hub of the game, I can say the decoration of the room was fantastic, with a couple of things Iāve never seen before. The puzzles in this room are all very electronic-based, compared to Dystopia where it is mainly padlocks.
Unfortunately, due to this reliance on technology, one of our puzzles didnāt operate at all, causing the GM to have to come in and pause our time while he fixed it quickly.
The final part of the room was again very tech-dependant, with a couple of frustrating and lacklustre puzzles, with a poor way to interact with them. When we finally had the means to exit the game, our host came in to tell us while we had escaped, we couldnāt fully complete the experience because another team was in the area we escape to! (previous players will understand what I mean)
This was very frustrating as it would have been down to the GMās poor time/team management, and it meant we couldnāt fully complete the experience. After a brilliant morning, this obviously left a very sour taste in our mouths, given that we had spent so much time and money at a venue and couldnāt complete the experience.
All in all, I would still recommend both rooms, and that you should definitely do them back to back, starting with Dystopia.
Personal ranking of the rooms at Make Your Escape would be:
1. Spellbound
2. The Signal
3. Dystopia
4. Utopia
![Rated between 40 and 40 out of 5](https://escapethereview.co.uk/wp-content/uploads/2016/11/rating_40_40.png)
If you are visiting this venue playing Utopia and Dystopia back to back is a must.
![Rated between 40 and 40 out of 5](https://escapethereview.co.uk/wp-content/uploads/2016/11/rating_40_40.png)
Play this back to back with Utopia for the full experience.
![Rated between 30 and 30 out of 5](https://escapethereview.co.uk/wp-content/uploads/2016/11/rating_30_30.png)
Reviews by escape room review sites
Arriving at Make Your Escape for our booking, we were welcomed in by a sardonic overall-wearing janitor from a dystopian future. Itās always a nice touch when a gameās host is in character from the outset, and he maintained the persona throughout the welcome and briefing. While it works perfectly well as a stand-alone game, Dystopia is best played in conjunction with its sister room Utopia as a two hour double header, and any review of one must need make extensive reference to the other.
In the...
Lists
- Best UK escape rooms 2021 by Escape the Review virtuosoThese are the 100 highest rated escape rooms (out of 1600) in the UK, as of 31st Dec 2021, based on combined ratings from enthusiasts, bloggers and experts - every game here comes highly recommended.