Bringing the best of 70s and 80s hits, RADIO NOWHERE is the place to be!
...until a body turns up in the booth.
It's a murder, that's for sure, and it's up to you to investigate! Identify suspects, narrow down your lines of investigation, and unscramble secret broadcasts. A pretty average case for you. But there’s a catch…
The show must go on!
This radio station is more than it seems, and with no-one else to man the decks, it's up to you to keep people listening. Line up your tunes, play the ultimate host, and close the case on Radio Nowhere!
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Another absolute HIT!! Well done Case Closed! We drove 4.5 hours just to play this room (as we loved Max Sinclair so much) and we were not disappointed! Theming, set, hosting, story, EVERYTHING was spot on! Don't walk, run to Case Closed now!
Played: 25 Oct 2024Team size: 2Outcome: Successful escape!
originalclevergreat hostingquite difficult
Just go play this. Leave escape room preconceptions at the door, be prepared to embrace the story and throw yourself into the role you've been given and enjoy it. Ronan and Oryn who hosted us were superb and they just love to see people enjoying it too. Fantastic company, fantastic game, we need more of this!
Played: 21 Aug 2024Team size: 7Time taken: 90Outcome: Successful escape!
funnyimmersivegreat hosting
Another fantastically brilliant, funny room from Case Closed. Like their first room ("The Murder of Max Sinclair"), don't treat this like a regular escape room.... rather, you should treat it like an interactive murder mystery. Or, if you prefer, a radio host simulator....
And that's my only criticism of the game; while I think it's great that the design allows players to choose which elements they engage with (and host Ronan does an outstanding job of adapting and improvising the game around that), it can make the experience feel a bit... divided?
In our playthrough - players separated into two quite distinct groups, each approaching the game in totally different ways. And when we came to do our post-game debrief in the pub afterwards (as we commonly do in any games that have parallel flow), we found that it was not just that there were puzzles solved that players might have missed while they were distracted with other tasks, but almost completely different stories of even what the experience was!
However, I don't want to be too critical - the fact is that we chose which paths to follow, and we all enjoyed our experiences. I would have maybe preferred them to have been slightly more integrated (although perhaps it was just our team!). For me personally, I felt The Murder of Max Sinclair was slightly better in this respect.
But this is a really, really minor point on what is otherwise a fantastic, original, brilliantly designed and hosted game, which I'd still consider as completely unmissable.
Played: 10 May 2024Team size: 2Time taken: 90Outcome: Successful escape!
originalcleverimmersive
The first room at Case Closed was already my clear favourite of the 50+ escape rooms that I've done, so as soon as I found out they'd opened a second room I booked a trip to Edinburgh to play it and it certainly didn't disappoint. This room builds upon everything that made the previous room amazing and takes it even further, to great success.I really hope everyone who runs or makes an escape room gets a chance to play and be inspired by these rooms, because they have managed to look past the trappings of a traditional escape room and create an experience that truly feels like the future of the genre.A word of advice though - I highly recommend going in ready to engage with the roleplay elements. I failed to do this with the first room and although it was still amazing I felt I had slightly robbed myself of the full experience, so I went in to this second one much more head-on and had sooo much fun with it.
I had such an amazing time at Case Closed yet again, a funny, tricky and engaging room in Radio Nowhere. I lost count of the number of times I burst out laughing at the room, either for the brilliant puzzle design or the room itself messing with us. It was a great and entirely unique escape room experience, and I cannot wait to see what else the amazing team do in the future.
You’re listening to… DJ K-k-k-kraaaazzy Dave and the Sizzzzzzler *air horn noise* We played this game as our first room at Case Closed and hugely enjoyed the original concept and sense of fun the format of the game encouraged. This game is more about role play and mystery-solving than it is about finding locks and keys - however, the beauty of the game is that the overall experience is more about enjoying the 90 minutes and not necessarily racing against the clock with this one. Our hosts were absolutely fantastic, and it felt really clear that they poured their hearts and souls into it. If you’re into escape rooms and fancy something a little more unique, do not miss this one!
I've been looking forward to playing this since I found out Case Closed was making a new room. The Murder of Max Sinclair has been my top room for quite a while now, and I was interested to see how this one would compare. They really branched out with this one! Incredibly fun theming that lets the team decide how they want to play. For a casual team there's so many fun interactive elements and it encourages you to have a lot of fun with the set. Plenty of great, creative puzzles for a more serious team as well. They really can't be rivalled in terms of heart and hosting. It's clear a lot of love went into this room and it really pays off. Overall, I can't recommend it highly enough.
It’s true that I wouldn’t necessarily recommend this room to every escape enthusiast I encounter (for that more generic recommendation I’ll stick with Max Sinclair), but for the right team this is a real gem and on my personal “must play” in Scotland list.