Lockhill: Chapel & Catacombs

Lockhill: Παρεκκλήσι & Κατακόμβες

By | July 19, 2021

by Lockhill (website)

Averof 30, Nea Ionia 14232

Athens

2-8 players

Languages: EN, EL

Winner of a 2023 TERPECA awardWinner of a 2022 TERPECA awardWinner of a 2021 TERPECA award130 mins

Player review

Review by Jess_keds expert

Rated between 50 and 50 out of 5
Team size: 2 Outcome: Successful escape!
beautifulimmersiveintense💀extreme fear

Well, the rumours are true! This is definitely the biggest and most immersive escape room I have ever played. This was the last room planned into our Athens trip so our expectations were high. As soon as you get there, you are immediately immersed in the story. I must say, the detail and effort that has gone into the build is incredible. I just wish that more of the story took place in the ‘village’ as this alone would have also been spectacular. I could’ve spent hours just in that space alone. We were eased gently into the horror as we had many interactions before even beginning the ‘official’ plot. 

I should say that I am not a fan of horror rooms and it is my husband that books them into our trips. If I had it my way, we wouldn’t have booked any. But I’m so glad he did. Although I was PETRIFIED during the chapel experience, it was hard not to be impressed by the scale, detail, and beauty. There was NO place to hide in the first part which didn’t help my fear! They’ve clearly planned this very well as you’re constantly on edge. My poor husband was left to solve the first puzzle as I stood still hoping I’d see daylight once again! The role of the ‘helper’ to give hints is a great part of the story. I should mention that the character ‘William’ makes sure that you can ask to tone it down if you’re too scared. At the start I asked them to focus their energy on my husband, leaving me alone. Fair dos, it must’ve been hard as we were as a two, but they did this well. 

The puzzles are perfect as they’re quick and simple enough to complete, even when terrified! 

I should say, when they say ‘walk, don’t run’ you MUST adhere to this. During a terrifying scene, I ran, which ended in a very painful injury. I played the second hour thinking I had fractured my wrist. There are many aspects where 2 hands and two working legs are required. So having one hand completely out of action, and a very sore hip, it was very tricky. Although it was my fault by running, I would suggest that they invest in rubber matting underneath the terrain as we had a similar event in their other room where we both walked into a space and instantly almost fell over due to the complete lack of friction. This did not tar my experience as I’m still giggling picturing the GM watching me face plant the floor. It must’ve been absolutely hilarious. Nothing broken, just a lot of bruises! 

This is an experience I will never forget! 

Jess_keds has played 197 games - see all ratings and reviews

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