Breakout Manchester

By | March 20, 2019

Website

Breakout have branches in 4 locations. They offer 28 games, 13 of which are available at Manchester.

Games in Manchester by Breakout Manchester

At Town Hall (14a Brazennose Street, M2 6LW)
At High St (36 High Street, M4 1QB)
At Church Street (51 Church Street, M4 1PD)

Most recent ratings & reviews

Scotus0 experienced reviewed Enchanted by Breakout Manchester:

Fairy Tale Findings

As this room has a medium difficulty rating, I just brought one other person for the challenge.

Story

Transported from a library to a witch’s gingerbread house in a faraway fairytale land, escape before she returns and eats you. NB: Our GO said we were in the ‘restricted’ section of the library, apparently…

Puzzles

There’s so much to find in this one, meaning once or twice- much to our chagrin- we had to be given a nod in the right direction! Apart from one or two anomalies, the puzzles took fitting inspiration from the Brothers Grimm and similar authors. I enjoyed the variety of locks to crack- there was pretty much one of every single type- and the assembly/procedure of the final puzzle struck both of us as being very impressive. In the reset prior to our game, one of the boxes was left unlocked…luckily, this was associated with one of the earlier puzzles, and didn’t cause us too much confusion.

Mise-en-scène

In this smallish space, the petite wooden furniture, cabinets crammed with artefacts and other décor gave it a beguiling, olde-worlde atmosphere; it would definitely pass for a fairy tale witch’s cottage in the deep, dark forest. However, I’ve never seen so many ‘Do Not Touch’ stickers!

Final Comments

This was a solid three-star room. Were it not for our subpar searching skills, we’d have probably got out in record time.

Rated between 35 and 35 out of 5
Scotus0 experienced reviewed Cursed Carnival by Breakout Manchester:

Cursed? More Like Cute...

I went for this room as I like a spooky challenge. Little did I know...

Story

Return to the cursed carnival to rescue a doll possessed by a girl...or is that a girl trapped in a doll? Even so, our Game Operator said our mission was to find said doll to sell it on the black market. Who knows.

Puzzles

Straightforward, standard solving with the odd carnival game or two thrown in.

Mise-en-scène

There were plenty of circus-themed articles, but none had been given the horror twist I expected. The Hall of Mirrors was a highlight.

Final Comments

We bossed it as a team of two. No one else is needed. In relation to 'Cursed', the name is very inaccurate, but as for 'Carnival', it's spot on. The difficulty rating should be two stars, not three. Overall, a chilled and amusing room.

Rated between 30 and 30 out of 5
Scotus0 experienced reviewed Sabotage by Breakout Manchester:

Stop That Launch!

I was supposed to tackle this as a team of four, but someone dropped out last minute. As it's a five-star room, I went in with low hopes of breaking out.

Story

Save the world by stopping a missile strike.

Puzzles

Hard, with a capital H! Although we cracked some of them quickly, others had us completely stumped. They were army-themed, and a couple of practical tasks were involved to spice things up a bit. One of them stood out as particularly novel to me. Clues weren't coming when we needed them, but even so, we'd have needed many more to get out.

Mise-en-scène

'Enemy territory' was uninspired. As mentioned, the puzzles and props contributed to a military environment, but  it was otherwise a basic office.

Final Comments

We were at least four puzzles away from success. Take your best team for this room.

Rated between 25 and 25 out of 5
Scotus0 experienced reviewed Disturbed by Breakout Manchester:

A Hair-Raising Hospital

A horror-themed room seemed appropriate for this time of year!

Story

As part of a SWAT team, investigate the whereabouts of missing PC Richards, who may have last been seen at a seemingly abandoned hospital.

Puzzles

A fine mixture, and accurate level of difficulty for the four-star rating (NB: it's now been increased to five-star, so may have changed since my attempt). There wasn't anything to blow your mind; it was rudimentary puzzle-solving.

Mise-en-scène

Inexact. I'd accept the escape room trope of 'serial killer's lair', but apart from a steel gurney and one or two other bits, it had nothing else that correlated with a disused hospital or its corridors.

Final Comments

If we were part of a SWAT team then surely our weapons would have made us feel safe. Either way, this was a fairly spine-chilling challenge that made me feel a little suspenseful at times. Take a team of four to blitz it, go as a pair for more of a challenge.

Rated between 35 and 35 out of 5
Scotus0 experienced reviewed Infiltrate by Breakout Manchester:

Jailbreak (Out)

Another room I've played that has been and gone. I always enjoy it when a team starts off split up, and so for me, it was off into the cell, handcuffed.

Story

Break your innocent friend out of jail before the warden comes back from his lunch.

Puzzles

Nice 'n' easy, but I only expected simple ones since it was rated two-stars for difficulty. They were mostly crime-related to fit the theme.

Mise-en-scène

The room was on its last legs: everything was worn and tired. The jail cell itself was genuine-looking enough, as was the warden's little office.

Final Comments

No more than 2 people were needed for this one!

Rated between 25 and 25 out of 5
Scotus0 experienced reviewed Identify by Breakout Manchester:

A Confusing Ordeal

The title says it all, really!

Story

On the website, you're supposedly invading a killer's lair to find proof that they murdered your friend. In the room, though, I remember the mission being to find out who the psychopath has killed as well as where and how the victims died. I'm not sure why the stories don't add up.

Puzzles

Considering it's a 3-star room, there were many red herrings. Soon after our game started, the Game Operator reappeared and placed something on a desk- in plain sight. Afterwards, it became clear that this object should have been hidden i.e. inaccessible until the drawer it belongs in was unlocked. As a result, we struggled to link its use to another article we acquired, instead wasting time trying to apply it to other places in the room. Also, when attempting the final puzzle, we were later told that it isn't possible to view it on the staff's camera, which isn't very reassuring.

Mise-en-scène

If I went into the room without being told the story, I wouldn't have said it's a psychopath's lair. It was just a study leading on to one or two further areas. Generic and forgettable.

Final Comments

It actually seemed like we had won, only for us to be told otherwise! Admittedly, we did require a fair few clues, so a victory didn't really seem within reach. I have had more enthusiastic Game Operators.

Rated between 25 and 25 out of 5
Scotus0 experienced reviewed Virus by Breakout Manchester:

Vexed by Virus

When I found out this room had closed, I was very pleased!

Story

Uncover the work of a group of scientists who have succumbed to the virus that has broken out all over the world, retrieve the antivirus and save humankind. It was your typical find-the-antidote-cure-the-world story.

Puzzles

Unfortunately, we ran into a couple of equipment-related problems. When we had one 'article' to find, it eventually became apparent that it was physically inaccessible. After spending ages frantically searching, we were simply given the answer in order to progress and had an extra five minutes added to our time. There later came a point where one of the 'puzzles' involved watching two egg-timers. This was very time-consuming (in a place where every second counts!), frustrating and, well, tedious. Even if we did break out, I felt like we’d had too many hints to warrant a well-deserved victory.

Mise-en-scène

It felt run down compared to the rest of Breakout’s rooms. The props and surroundings were not mind-blowing, and there was an abundance of red herrings.

Final Comments

We got about three quarters of the way through the room before running out of time. Due to the aforementioned issues, this was (and probably still is) the worst room I’ve ever played.

Rated between 20 and 20 out of 5
Scotus0 experienced reviewed Facility X by Breakout Manchester:

The Fun-sized Facility

Quite possibly the smallest room I’ve ever done!

Story

Get out of Dr Andrews’ trap before you become his final experiment. Basically, Captured minus the blindfolds.

Puzzles

There were okay; none really stood out. Although we escaped, I remember being completely lost at one point and would probably rate it higher than two-stars for difficulty. Unless I was just having an off-day!

Mise-en-scène

A (very) little, dingy space with lots of animal skeletons. Although I think they’re cool, I see them in pound shops all the time and so they kind of detract from the sense of immersion. I’d describe it as basic.

Final Comments

It’s not scary at all, so I’d ignore the website’s disclaimer. Don’t take more than two people…you won’t fit in!

Rated between 25 and 25 out of 5
Scotus0 experienced reviewed Captured by Breakout Manchester:

It’s Time to Play a Game

Note: I played this room when there was only one version of it, before Breakout’s change in venues. There is now a Captured ‘A’ and Captured ‘B’.

Story

Of course, being kidnapped and forced to solve a series of challenges to avoid death screams SAW. While the room itself or the puzzles didn’t feel totally relevant to the film, I really enjoyed the build-up to the start of the game. Descending downstairs, seeing manic red writing on the walls, and being blindfolded before going into the room was very atmospheric!

Puzzles

There were some clever, fun to work out puzzles, mostly centred around padlock-opening.

Mise-en-scène

I got minimalistic warehouse/storeroom-y vibes rather than a basement. There wasn’t an awful lot going on scenery-wise, really.

Final Comments

Don't be put off if you scare easily: it's a sinister room, but the experience isn’t frightening. However, if you ask for a hint, brace yourself! I'd say 2-4 people is the ideal number: it’s a small space, so you'd probably be tripping over each other's feet with 6.

Rated between 30 and 30 out of 5
Scotus0 experienced reviewed Madchester by Breakout Manchester:

Pilfering & Puzzling

I was nervous at doing a five-star room with just one other person, but you’ve got to face your demons!


Story

Steal valuable stuff from the room of an avid collector of Manchester memorabilia and break out before he gets back. I’m not quite sure what the hoarder (Zack) has actually done to deserve this.

Puzzles

It was all about negating possibilities relating to what the final code could be. There are a LOT of answers to be solved, calculated and found- absolutely no time for hesitation- hidden behind almost every type of lock. I did my first compass lock here, which was immensely satisfying.

Mise-en-scène

While it definitely presented itself as a Manchester-inspired bedroom, being a ‘90s child relatively new to the city, any ‘Madchester’ references went over my head. I appreciated the fun, brightly coloured décor, though.

Final Comments

If you prefer a solid hour of difficult puzzles over the story, this is the room for you. Prior knowledge of the city wasn’t needed (phew). With just two people, your work’s cut out. I’d have felt under less pressure with a bigger team…bear this in mind, unless you really like a challenge!

Rated between 35 and 35 out of 5

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