Escape Quest: The 13th Element

By | March 20, 2019

by Escape Quest (website)

Chapelgates, 84b Mill Street, Macclesfield, Cheshire, SK11 6NR

01625 437437


3-7 players

Languages: EN

60 minutes

The world’s leading scientists are missing! Their unexplained disappearances have remained a mystery until now.
The S.S.B (Special Scientific Branch) work undercover for the government and have been called in to help.
Setting up a covert operation to watch and track a selected number of scientists they have now located an area of suspicious activity, an old mill building on the edge of town where these scientists were seen to go in but never came out.
We sent in a team of our best undercover agents and managed to get a little information about what’s going on inside. It seems that the person responsible for these disappearances is a man known only as Dr Argon.
After taking the scientists prisoner he is forcing them to attempt to harness the power of 12 rare elements, combining these will activate and power the rarest element of all - The 13th Element, this is the element of immortality and its power can only be used by one person.
Your task as agents working for the S.S.B is to enter the building, infiltrate the lab and work together to harness the power of these 12 elements, once the 13th element is activated you need to enter Dr Argon's office, initiate the self destruct sequence & get out fast.
You will need to work quickly as the extremely high levels of electromagnetic energy inside the building will render our equipment ineffective after 60 minutes and all communications will be lost. If this happens you’ll be trapped inside and at the mercy of Dr Argon.
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Overall rating

Rated between 4 and 4.5 out of 5

based on ratings from 4 users
combined with 5 pro reviews

Your review

Player reviews

Anonymous expert rated this:Rated between 40 and 40 out of 5
Team size: 4 Outcome: Successful escape!
originalgreat hostingquite difficult

My first truly non-linear game, very well executed.

Mark Greenhalgh expert rated this:Rated between 35 and 35 out of 5
Played: 02/10/16
Anonymous rated this:Rated between 40 and 40 out of 5
Played: 2018 Team size: 5 Outcome: Successful escape!

Mr. Chuckles's Fun House was a winning start of our daytrip to Macclesfield and, after lunch, we headed back to Escape Quest to save the world by destroying the 13th element. The room was very big and the challenge is about working out which elements can be solved directly or which ones need more clues. Each element was a puzzle, therefore the room could be divided in three steps: find the entrance to the lab, find the 12 elements and finally destroy the 13th element by reaching Dr. Argon's office. I was running around like a headless chicken but the rest of my team was on point! The end of the game is absolutely fantastic and automatically brings in the fear/stress element when you are facing the last remaining puzzle and there is only few seconds on the clock. Worth a visit! Looking forward to come and try two more rooms

🦡cipherdelic virtuoso rated this:Rated between 40 and 40 out of 5

Reviews by escape room review sites

The second game we played at Escape Quest was 13th Element, billed as their hardest game. The plot is a fairly standard one about a mad scientist and a chemical macguffin that must be destroyed before it is used.

My first impression of the room was that it also looked fairly standard - surprisingly plain, particularly given the gloriously over the top room that we'd just come from. Fortunately that impression is misleading. I'll avoid details for spoiler reasons, but 13th Element is remarkably ...

A strong game that will appeal to people who like varied, good quality puzzles, especially if they like working in parallel with their team. It’s a very good example of a science/laboratory-based game with a different feel to most experiences of that type.

Having played Locked In Edinburgh's "The Secret Lab" just a week before, it was interesting to see how two different venues can tackle the exact same premise, and come up with very different - and yet valid - results. While its Scottish counterpart was a sprawling web of parallel puzzles, meant for players to split in smaller teams, this lab is mostly sequential, and players should be able to follow what's happening (though they might not be able to actively participate in every puzzle, depending on player count).

Aluminium. It’s what they started making cans of fizzy pop from when I was a kid. Blue Peter told us to buy a magnet, so we could check which of our drinks cans were steel and which we aluminium, so we knew which we could recycle. Aluminium. The 13th element of the periodic table, and a brilliant theme for an escape game.
A fun and immersive game packed with puzzles from start to finish, with lots of variety and surprises to keep you entertained.

See also