by Blind Alley 3 (website)
Viktoros Ougko 32, Athina 104 38
3-6 players
Languages: EN, EL
Dear Sociopaths,
I don't know how to speak to you, whether I should anger you or leave you in the silence you loved. The father is gone, but his shadows remain. Not as it was, but as something else. Something that slowly overwhelms us all.
And me? What about me?I did what was needed. What no one else could do. But I don't know if I won or if I became one with what I wanted to destroy. Every step I take feels like going back, like I'm never leaving that place.
As for those of you looking between my words… I don't know if you understand. Maybe you see what you want to see. Maybe you see me. Or maybe… yourself?
Time will tell.
With what's left
Morgan
Overall rating

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Our experience in “Sociopath” at Blind Alley in Athens was really incredible. From the puzzles to the atmosphere, this room delivered an adventure. However, it is important to note that the game is not fully translated into English. The cinematics and actor dialogues are in Greek, which might pose a challenge for non-Greek-speaking players. Fortunately, we had the wonderful Roula as our translator, who did an exceptional job ensuring we understood the story throughout the game. The puzzles themselves, however, were available in English.
The puzzles and task in this room were highly creative, with one in particular standing out—something I had never seen before. All players found themselves in a situation where they were physically restricted. The puzzle blended restriction and immersion in a way that perfectly fit the room’s intense atmosphere. None of the puzzles were overly difficult; they ranged from easy to medium in complexity but were always engaging and well.
The game space was massive, featuring multiple set changes. One thing I truly appreciated was how well the room was designed in terms of safety. Given that there are moments when you might want to run (yes, really – even I ran!), it was reassuring to see that safety was taken into account. The transitions between sets were smooth, adding to the cinematic feel of the experience.