Games in Derby by Unescapable Escape Rooms
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[this review contains very mild spoilers]
Steve, our GM, did an excellent job of introducing the game with deadpan humour. The theme here is a spaceship in the far future, and at first glance the setting looks the part. On closer inspection, however, the high-tech screens are actually just backlit posters, and most of the puzzles involve finding a code and then putting it into a padlock. There are a few more high-tech puzzles and some nice touches, but if you're expecting something 'next generation' this room isn't it.
What it does demonstrate is that it's possible to create a great-looking and immersive room, while also having lots of padlocks. If you hate padlocks stay away, but if you don't mind them, this room offers a lot of content for even a fairly experienced team. We played as a pair, I think 3 players would also be ok, any more and it would start getting a little cramped as the physical spaces were not especially large. Also be warned there is some crawling around.
Where this room really shines is in the humour - there were loads of little humorous touches and several laugh-out-loud moments, as well as a few tense moments. Let's just say you will need to do a little bit of performance as well as just solving puzzles.
Especially with only two people, this room is super scary!! The spooky atmosphere gets you from the start, and then there are the jump scares...
The theming is consistently well done throughout. When we played one puzzle hadn’t been re-set properly and the key was just hanging there, which was a shame as it meant we missed out on that part of the room. Other than that, all the puzzles were effective and fitted in with the creepy-Victorian-seamstress vibe.
If you wanna be scared and you’re in the East Midlands, this room is a must!
Very atmospheric decor, very enthusiastic hosts who kept the story going even outside the room itself. A strong narrative with several dramatic moments and touches of humour.
The only problem when we played this game was that there just didn’t seem to be quite enough content - we solved everything quickly and escaped in forty minutes despite not being particularly experienced at this stage.