7-11 Sir Thomas Street, L1 6BW
based on ratings from 11 users
combined with 2 pro reviews
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A great idea in concept, badly executed. The game play was fairly fun, but can get cramped at times and the space isn't used to its potential.
Great concept but the room was just too small to really get into the game. The way the room was laid out was not ideal for a linear game, and luckily there were 3 of us...Otherwise it would have been terrible.
Cool little game with some fun and original ideas. Would say it's a bit easy though.
The last room we failed to escape! It could be that we were just off our game, but everything about this room just seemed frustrating and illogical. In concept it is a neat idea, with the way the room is split up being rather unique, we just didn’t gel with it.
Even though the theme is interesting, the layout was really disappointing and the space was way too small to make the room exciting at any point. Some of the puzzles were really interesting so it was such a shame that the room couldn't deliver. The video at the beginning of the countdown (and during the game) was set to mute and we tried to wave at the camera several times to have it fixed by the game master as we were missing the whole story. We mentioned it again after we escaped from the room (in around 35 minutes), but they said it's by design "otherwise the sound is too loud"... 😮 Avoid this room unless you have a big discount for it or you've been hired by Breakout to change it into a fancy cupboard.
A Cheeky Bit
of Time Travel
My second of four rooms as part of a full day of escaping at Breakout Liverpool.
A science boffin of a friend has invited you to check out her time machine. However, when you turn up, she’s nowhere to be seen…this results in you using the invention to find her stuff she’s left in the past, or something along those lines.
This room did a good job of incorporating items specific to the time you were in for completing things. The puzzles themselves were fundamentally textbook: there was nothing unexpected. I’d seen them all before, which obviously isn’t a problem, it’s just that there was nothing there to wow a more experienced escaper.
Ever changing! As you travel through time, each zone represents a particular period, although some were more distinguishable than others. Music and props mostly alluded to the point in history we were in, though sometimes they struck me as being irrelevant- or non-existent.
We broke out with just over ten minutes to spare. It’s disappointing when a story is left unresolved, and it wouldn’t take much time/effort to wrap it up in one way or another.