by Escape Hunt Birmingham (website)
120 - 122 Corporation Street, The Square, B4 6SX
2-6 players
60 minutes

Overall rating

based on ratings from 27 users
combined with 4 pro reviews
Your review
Player reviews


If you have previously read my of Blackbeard's Treasure at this venue, then you will know that this is the game we were offered to play for free after the disaster that was "That" room. If you haven't read it yet, go read it now and then come back here.
So as you can imagine, my first impression of the company wasn't great in anyway shape or form, however we were pleasantly surprised with this room and they certainly have won us back.
This room was fairly challenging, having to use a lot of logic and everything was perfectly on theme.
We did need a few gentle nudges in the right direction but with a little nudge in the right direction, we were soon back on track and our GM was really great at delivering clues. I would certainly recommend this room due to the teeming, decor and puzzle ingenuity

OFH is a brilliant room - I think our GM kinda ruined it for us.
Theming and puzzles - brilliant. Theme completely went with the aim of the game. Puzzles were related to the objective.
Hosting - not sure he was actually paying attention as we completed a task and was told to re-do it, putting everything in exactly the same place as before, only this time he was paying attention!
Difficulty - the GM told us this was the hardest game at Escape Hunt, we were challenged enough, but didn't find it impossible. I think I hindered us by rushing and not reading properly (sounds effects and time warnings really add to the pressure) and the GM didn't help by missing a couple of actions that we had completed.
Not a padlock heavy room, so ideal if you prefer action based results rather than keys and codes.
Great room, just needed the GM to be on the ball

This was amazing!! I love it.
We had Luke as our GM again. He's brilliant.
If I had one negative, it would be that we did reach points were 2 or 3 people would be working on a puzzle, and the others would have nothing to do. The theme and puzzles were great though. It was a tough room, with a climactic finish, and apparently only a 20% escape rate!
I definitely recommend.


The room really felt authentic, all puzzles were fitting with the theme and felt like they were there to progress the story. A lot of the puzzles were poorly signposted meaning we weren't sure if we had successfully completed them or not. Aside from this our GM was really lovely and chatted for a while afterwards too.

The Finest Hour was a really good room, we had a perfect time! I would not recommend the room for more than 4 people due to the size of the rooms. It was 6 of us attempting that room which resulted in 2/3 people just standing aside on some puzzles as the room couldn't take more. I believe this room is my favourite World War themed room so far.

Good escape room with some really nice touches related to WWII, but we were slightly frustrated by a slightly illogical puzzle two-thirds of the way through and despite requesting assistance several times were left on our own for quite a while. The hosts outside the game were extremely friendly and professional, but unfortunately they weren't as available as we would have liked in the game itself.
That said, we had a great time and intend to go back to play the Alice room!
Reviews by escape room review sites
Overall, this was an outstanding escape room. If you only do one in your life, this might be a contender. If you want to do a lot and are looking for somewhere to startβ¦ honestly maybe donβt do this one first. I have a feeling it would make any subsequent ones you do a little less engaging.