by Make Your Escape (website)
First Floor, 4 Osmaston Road ('The Spot'), DE1 2HR
2-5 players
60 minutes
Promotional offer
Overall rating
based on ratings from 45 users
combined with 7 pro reviews
Your review
Player reviews
Tech problems but kindly offered a free game as an apology. Good customer service was appreciated.
Played back to back with Dystopia. I prefered this over the other one.
Interesting idea, a few different prop pieces and puzzles.
On entry we were told of a broken puzzle that we had to ignore. We then end up having tech issues with another puzzle.
I just don't understand why some companies run broken games.
Very clever how this room blends with Dystopia - Would recommend playing back to back if you can. Set design was really cool and all puzzles fit well within the theme.
#45
After completing The Signal and Spellbound in the morning, we headed back after lunch to tackle Dystopia and Utopia. Having two rooms blend together like these two do with their stories is something Iāve never seen before and felt very original.
- The decor of Dystopia may seem a little lacking at first, but there is a story-based reason for it. This was a very fun room, but with a slightly frustrating final puzzle that even our host had admitted a lot of people (himself included) had found difficult to see/comprehend. However it didnāt spoil our experience of the room.
- After completing Dystopia we headed straight into Utopia. The way you start the game was surprising and unique, although could have been tightened up a bit so that no GM interaction was required (players of the game with understand what I mean by this). This would also have added to the immersiveness of the game.
After getting through to the main hub of the game, I can say the decoration of the room was fantastic, with a couple of things Iāve never seen before. The puzzles in this room are all very electronic-based, compared to Dystopia where it is mainly padlocks.
Unfortunately, due to this reliance on technology, one of our puzzles didnāt operate at all, causing the GM to have to come in and pause our time while he fixed it quickly.
The final part of the room was again very tech-dependant, with a couple of frustrating and lacklustre puzzles, with a poor way to interact with them. When we finally had the means to exit the game, our host came in to tell us while we had escaped, we couldnāt fully complete the experience because another team was in the area we escape to! (previous players will understand what I mean)
This was very frustrating as it would have been down to the GMās poor time/team management, and it meant we couldnāt fully complete the experience. After a brilliant morning, this obviously left a very sour taste in our mouths, given that we had spent so much time and money at a venue and couldnāt complete the experience.
All in all, I would still recommend both rooms, and that you should definitely do them back to back, starting with Dystopia.
Personal ranking of the rooms at Make Your Escape would be:
1. Spellbound
2. The Signal
3. Dystopia
4. Utopia
Rating based on playing this back-to-back with Dystopia.
The set design in this game is amazing!
The production value in this game is superb. We played it as a 2 and it worked really well. I also loved the ending :-).
Nice room with a fairly immersive storyline. The most part of the room was good but you can tell its GM ran, ie, I didn't feel like I had actually completed the puzzle but they opened it anyway?
Personally did not enjoy the final 12 screens, but overall I would recommend you give this one a go
This was our 50th game and a great game! Very hi tech one that definitely suited our eye! Really clever tech plays itās way through the game and this was our last game of the day having played all 4 back to back! Lovely surprise at the end with bubbles and chocolates to congratulate us on 50 rooms which was a fantastic touch and really appreciated!
Cool idea to play with Dystopia. First puzzle stumped us for a while but the end of the game was pleasantly non-linear. Theming was good
Solid game, really liked the lack of padlocks but found the ending puzzle a little lack lustre. Set looked amazing, and appreciated the storyline!
Really enjoyed the tech in this room. At some points it was a little linear, but the room was mega immersive and impressive. I thought the puzzles were really original!
We did both utopia and dystopia on the same day and they flow well together, especially the storyline!
We played Utopia immediately after Dystopia - I highly recommend players do this as it's so cleverly written!
Utopia takes on the high tech side of things and it does it very well!
The tech in this room felt like we were in a movie, it was super fun and very immersive, set design is fabulous, hosting very good - they are practically invisible and it works super well and the link between the two games is just brilliant!
A brilliant sequel to Dystopia, these rooms as a combination are absolute winners! Loads of tech and crammed full of puzzles. Superb hosts - particularly Lucas - whose enthusiasm was just second to none.
Utopia is the sister room of Dystopia and is a complete 180 both in theming and puzzle approach. If you love tech, screens and buttons, you will love this room. Not my favourite room but some clever puzzles and all tech worked well (a miracle in itself!). Similar to all the other rooms, there was no ambient music - very strange.
A slick futuristic room, although we did have a niggle with one of the puzzles not quite working properly.
Reviews by escape room review sites
Utopia is the sister game to Dystopia, its complement and its inverse. Where Dystopiaās decor is urban decay, Utopia is all sleekly gleaming computer panels; where Dystopia's puzzles tend more to the physical, Utopia's use touch-panels and screens and electronics.
Your mission is to pass the tests that will allow you entrance to the elite enclosed community of Utopia - though your motives for doing so may depend on whether you've just emerged from Dystopia or not. The over-arching plot advance...