ClueCapers Limited: Mission to Winchintzy

By | March 20, 2019

by ClueCapers Limited (website)

Upper Floors, 1 The Broadway, SO23 9BE

Winchester

2-6 players

Languages: EN

75 mins
Eccentric amateur scientist, Buff Hoon-Smith has secretly developed portal technology to parallel universes. We have been investigating these curious worlds, in the hope of finding new solutions to our own world’s challenges.
Unfortunately, Buff was recently allowed to join one of these expeditions, to a parallel Winchester we have code-named Winchintzy. In spite of his very capable escorts, it appears he mislaid an important blue print for his portal.
Your mission is to visit Winchintzy and retrieve the designs before they can be mis-used.
Please note: once opened, any portal is only stable for about sixty minutes so you will need to use your time well.
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Overall rating

Rated between 3 and 4 out of 5

based on ratings from 5 users
combined with 3 pro reviews

Your review

Player reviews

Anonymous rated this:Rated between 30 and 30 out of 5
Played: 2 Jan 2024 Team size: 3 Outcome: Successful escape!
family friendly
Billa Babybel experienced rated this:Rated between 30 and 30 out of 5
Played: 31 Dec 2023 Team size: 4 Time taken: 62:49 Outcome: Successful escape!
Stevie Davies expert rated this:Rated between 40 and 40 out of 5
Played: Feb 2020 Team size: 6 Time taken: 47m 49s
originalimmersiveoverpriced
Simon (The Overthinkers) expert rated this:Rated between 35 and 35 out of 5
Played: 3 Jan 2022 Team size: 2 Time taken: 49:41 Outcome: Successful escape!
originaloverpriced
Sabrina (The Overthinkers) expert rated this:Rated between 30 and 30 out of 5
Played: 3 Jan 2022 Team size: 2 Outcome: Successful escape!
originalbroken tech

Reviews by escape room review sites

ClueCapers have memorably idiosyncratic names for their games, and it was some time after I'd first heard of them that I realised the name Winchintzy referred to the theme: chintz. The official storyline has you travelling through a portal into a parallel world to retrieve a misplaced set of blueprints, but that's a thin excuse to build an escape room around a a flat gleefully over-decorated with tacky floral patterns and furniture too twee for Ikea. Perhaps after playing games where you're defu...

I'm not entirely sure how you can get away with a room that's decorated in such a chintzy style but somehow they did. A decent mission, a fun background story and good original puzzles, not to mention an awesome ending, helped making this a game I encourage people to visit.
As a reviewer of escape games, the β€œjob” as it were, is to describe the experience of playing a game, then try and dig into why your experience was like that. In this, Mission to Winchintzy presents me with something of a problem: I can’t explain why I loved this game so much.

See also