Salt, five red candles, red string and a floor length mirror. Four simple, household items is all you need to summon a house of hell.
Welcome to the Devil’s playground, you are his new toys.
Driven by the desperation of your desires, you find yourself trying to beat The Devil at his own game. After having your soul trapped inside the very mirror you have used to summon him, you discover you are in the Devil’s waiting lobby, the elevator to hell. You are not alone. Instead, you are surrounded by his other contestants, enslaved to the game of sacrifice. You must work together to outsmart the Devil’s torments, traps and trickery as you play a game for the ultimate price – the game of sacrifice.
The Devil has taken the liberty of possessing your body for the next hour. The consequence; he is capable of stirring up plenty of trouble in that time. At the end, The Devil will either leave your body or claim your soul. What he does with it, nobody knows…Yet.
Will you become the next sacrifice?
Disclaimer: All players under the age of 12 must be accompanied by an adult.
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Player reviews
Anonymous rated this:
Played: Team size: 2Time taken: Outcome: Successful escape!
This game starts off well and is fairly immersive.
Creepy at times with one or two jump scares but I definitely would not class it as a scary room.
My main issue in this room was the overuse of one type of padlock. It was very dark and hard to see the padlocks anyway, so having to try the same code on multiple locks in the dark grew very tiring.
Started off amazing. So in character, the slap I got when I said they can't touch you really shut me up (pre covid) but then the running of the room was so flawed. Not many puzzles in the room either
I’d asked for the scare factor to be toned down in advance and was reassured it was just a standard escape room I’d be entering, it wasn’t! I found it terrifying, the noise and dark was too much for me and the middle part of the room I tripped over several times.
Overall a poor experience for me as it was overshadowed by the scare effects.