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While I agree with most of Sam's criticisms, I liked Shambala a great deal more than he did.
Most games start with the usual briefing, with a reminder not to use force, a bit of backstory, and so on. Imaginaris dispensed with most of this and instead set the scene in the style of an old-fashioned storyteller, placing us in the scene by the light of a wavering lantern. From the outset there was a dedication to immersion and story and aesthetics that stood out and won me over.
The puzzles are go...