The Fermain Valley Hotel, Fermain Lane, St Peter Port, GY1 1ZZ
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We really enjoyed this room! The story is that you're in a crashed plane, and need to escape to safety, working through a number of rooms to do so (they tell you how many at the start, but I won't add that to the review). We found the rooms to be realistically-themed for each room's location. That said, the 'crashed plane' aspect is more 'landed somewhere
unexpected with just a broken cockpit window' so there's no gore or
significant plane damage if you wanted to avoid anything with a significantly crashed plane. However, we didn't really feel like the rooms as a whole really fit the story of trying to escape from a crashed plane to safety as at one point we were in a location that was clearly safe and populated and the game takes you into less safe places!
There was a good mix of puzzles and styles, and some fun interactive elements.
We did find the final room quite busy and had quite a lot of things going on at once, and possibly would have benefitted from a wider variety of lock types or more obvious hint item to locked item links, so it felt less like brute-forcing. There was also one puzzle that made an incorrect/atypical use of a hint item, without there being any way of knowing that the combination you get by using it the normal way is nearly-but-not-quite-right. It didn't take too long to think to try the other option, but you could also easily assume that what you were trying was totally wrong and look for a different approach.
We did think that there had been a lot of content in one game; we all felt like we were making fast progress through the room, but we still only had 4 minutes something left when we escaped. In the post-game discussion with our host it turns out that the room is designed such that a team that doesn't escape could return and make more progress another time. This I guess makes sense given that it's the only room escape place on the island, but something to be aware of if you're a holiday visitor. Our team's relatively experienced, so I'd say we would normally expect to escape a room, and in about 45 minutes with at most one or two hints, so if your team's at a more 'it'll be close to see if we escape' pace it's possible you won't even see everything.
Easy to reach by several bus routes.