The Codex: Haunted Hotel

By | September 3, 2020

by The Codex (website)

Bucharest

2-6 players

60 minutes

It’s Halloween and you’re on your way to a party when your car breaks down in the middle of the road. There’s no phone signal, no houses nearby and no help in sight…Except for a flickering light in the distance.
Having no other choice, you decide to abandon your car and head for the lights. You’re relieved to see you’ve reached a small, isolated hotel. Surely someone in there can help you.
The lobby looks warm and welcoming, but no one seems to be here. It’s suddenly getting very cold and an overwhelming feeling of unease sets in…
Something is off about this place, you need to get out fast!
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Overall rating

Rated between 3.5 and 4.5 out of 5

based on ratings from 1 user
combined with 3 pro reviews

Your review

Player reviews

ChrisR rated this:Rated between 50 and 50 out of 5
Played: 23 Sep 2021 Team size: 3 Outcome: Successful escape!
value for moneyhi-techmagicalquite difficult

Second room we played from Codex and the best one in our opinion. The space is not very big but it's full of surprises and the atmosphere is awesome and creepy and perfect for the story.

Loved the special effects, loved the puzzles, loved the unexpected twists and the ending. And there is one part in the room that was purely brilliant and we haven't seen anywhere else before. It's not an easy room, I think it works best for advanced players, but it is unmissable

Reviews by escape room review sites

The Codex offers 5 Escape Rooms and 2 so-called “Challenge Rooms” (games for larger groups in which points are at stake). The Haunted Hotel by The Codex is surprisingly only playable in English. The room is advertised for ages 13 and up. The success rate (teams that checked in… and out) is currently 51%.
After we have played Prohibition, we expected nothing less. A very well decorated room. Although not big, it is very well sectioned and provides a full experience. Well selected items and furniture to represent a hotel lobby and atmospheric pieces that you will find more about once you play. You get to interact with the designs in smart ways throughout the game. One thing that we would like to see less of is the ‘do not touch’ stickers. We get the reason, but we suggest trying to think of a different way of building a puzzle that can be fragile as it distracts a little from the overall design.

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