Turners Hill Road, Turners Hill, RH10 4PE
based on ratings from 28 users
combined with 6 pro reviews
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Dodge is the weakest of the Tulleys Rooms (not including the smaller games in the trailer outside). It's not a bad room by any means, just feels very sprawling and all over the place, in terms of theme, story and puzzles. The start is good, and then chaos unfurls as a larger area opens up and it dawns just how much there is to solve. Unlike Nethercott, it's challenging to split your group into multiple rooms which makes it challenging to progress in good time. The final puzzle is poor, which is unfortunate as it's a cool bit of tech, our GM had to open a side door to fix it for us mid game.
Otherwise, the room design and build is great, plus the props are of a great quality. The shooting mechanic was cool but didn't feel it worked too well, and there were some screens that did nothing in game. A decent game, but doesn't compare to the other Tulleys rooms
Good fun - apparently we completed about 80% of the game in the hour, partly due to a rather slow start on our part and partly because there is a LOT to do. Not surprisingly, some people go back for a second attempt and can see why. Nice set dressing and many rooms to get through!
Update: we did indeed return In Nov 21, and succeeded on our second attempt 🙂 it's a very fun game, but we did have some issues (with a broken yet crucial prop, and then a broken puzzle at the end which required GM to override, which was a bit of a shame). Still kept very busy on the second run through, so felt like good value.
Having commented that the GM in Outfitters hinted us a bit too readily, the GM for Dodge City was spot on and one of the best hinters our group has had. We needed only a couple of tiny hints to complete the room and the GM let us figure stuff out for ourselves as much as he could.