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Spellbound has earned a bit of a reputation and its easy to see why, it's one of the better themed rooms I've seen, I'm not offering any spoilers by saying it's a split start but to get back with your teammates is a puzzle I've never before seen implemented. When you do start on the room proper, it can be intimidating as there is a lot to look at, deduce and then try and solve. This is a non-linear room that can be tackled in any order but you need to complete all of it in order to achieve the win condition. Heed the warnings about taking a decent sized team in there, I would estimate we were about 50% through the puzzles when the timer went, I think 10 is too many people, I would say the best number is hovering around 4-6 depending on experience. This is a fantastic room though with lots of great ideas and one I would consider having another crack at.
Played: Jun 2019Team size: 2Outcome: Successful escape!
As we were a group of 2 enthusiasts, the very nice owners let us play Spellbound even though it normally has a minimum of 4 players. I can see why it would be a great game for a large group as there are lots of highly paralisable puzzles. Even though we didn't do it with an ideal number of players it was still a really enjoyable game.
Team size: 4Time taken: 59oddOutcome: Successful escape!
I say escaped in time, but I think they gave us a couple of minutes more. This is a serious handful for a group of 4, and you must split up in this four. There's so much to do, and the first 10 minutes may be the best opener to a game we have played!
I'll be mostly echoing Chris here, but Spellbound is a lovely room that I'd enthusiastically recommend to pretty much anyone. It's a classic of a well-designed puzzle-driven game which benefits from a beautiful set, a fun start, and a thoroughly satisfying conclusion.
It's one of the least linear games I've played. I played with a team of four, and that was a good number to divide and conquer without feeling that I'd missed out on too much due to my teammates solving things while I was l...
A fun game, with pretty decorations and good puzzles. I can't imagine what it would be like with the full ten people but, for the two of us, it was most definitely a rewarding experience and well worth the trip over to Derby.
Spellbound is a mission, especially for a team of two. That’s why it’s normally recommended for 3+ players. It is achievable for a team of two, but it’s full on, with loads of puzzles and content to sift through - but from the very first puzzle, this game is a hoot!
It’s a big room full of puzzles. Okay, that’s a tad reductive for an intro, but I’m not sure how else to describe Spellbound. The theme is neat enough: like The Signal it’s based on a story from Derby’s history, but this time going all the way back to the witchcraft trials of the 1600s. You start the game split up, and there’s a clever test of teamwork and deduction before you can reach the room proper (it took us a good ten minutes, though we were playing with fewer than the recommended number of people).