Make Your Escape: Spellbound

By | March 20, 2019

by Make Your Escape (website)

First Floor, 4 Osmaston Road ('The Spot'), DE1 2HR

Derby

4-10 players

60 minutes

In the witchcraft trials of 1607, two women were convicted in Derby despite protesting innocence. For centuries, their woodland cabin remained untouched.
Now their story continues: one of mystery, deception and magic...and you will become part of the legend.
Work together as a team to solve the puzzles and escape.
Something wicked this way comes...
show full description

Overall rating

Rated between 40 and 45 out of 5

based on ratings from 1 user
combined with 4 pro reviews

Player reviews

Escapetopus experienced says:

A big room which can accommodate up to ten people, although I’d say that 6-7 is optimum to ensure that everyone has plenty to do.

I’m always a fan of themes inspired by local history and folklore, and this is the case here - the room’s scenario is based on a Derbyshire legend about a witch. Now, you’re trapped in her cabin, and to escape you must cast a spell...

The room looks convincingly like a witch’s cabin, and a number of puzzles are scattered around, all giving pieces of a final meta-puzzle which leads to a memorable and satisfying finale. Some of the most fun I’ve had in a Escape room l

Rated between 50 and 50 out of 5

Reviews by escape room review sites

I'll be mostly echoing Chris here, but Spellbound is a lovely room that I'd enthusiastically recommend to pretty much anyone. It's a classic of a well-designed puzzle-driven game which benefits from a beautiful set, a fun start, and a thoroughly satisfying conclusion.
It's one of the least linear games I've played. I played with a team of four, and that was a good number to divide and conquer without feeling that I'd missed out on too much due to my teammates solving things while I was l...
A fun game, with pretty decorations and good puzzles. I can't imagine what it would be like with the full ten people but, for the two of us, it was most definitely a rewarding experience and well worth the trip over to Derby.
It’s a big room full of puzzles. Okay, that’s a tad reductive for an intro, but I’m not sure how else to describe Spellbound. The theme is neat enough: like The Signal it’s based on a story from Derby’s history, but this time going all the way back to the witchcraft trials of the 1600s. You start the game split up, and there’s a clever test of teamwork and deduction before you can reach the room proper (it took us a good ten minutes, though we were playing with fewer than the recommended number of people).

See also