Chapelgates, 84b Mill Street, Macclesfield, Cheshire, SK11 6NR
Mr Chuckles has got one that he's made especially for you! It's no ordinary game, Mr Chuckles doesn't like ordinary games, his are designed to trick, test, challenge and divide you.
Once you enter his creepy funhouse you must work as a team to outsmart Mr Chuckles’ tricky puzzles. However teamwork will only take you so far in the game before it’s every player for themselves!
CAN YOU ESCAPE?
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My team Team Raging Clue and I went to Escape Quest Macclesfield in March 2018 after being advised a visit by the owners of Wirral Escape Rooms. We felt so very welcome in the Escape Quest building as they only run one game at a time, it partly feels like you are going to visit a friend as we discussed quite a while on tips and anecdotes on the games with the two lovely owners. We started with Chuckle's Fun House, which we have been told before coming that lasted 90 minutes and with a live actor but it seems that it was changed a bit to a more traditional room. The room is not scary or gorry per say but definitely has a creepy element to it. The atmosphere was really good, low lights, good funfair furnitures, good soundtrack with Mister Chunkle laughing at us or making comments on our progression. The mechanism of the game was to find golden tickets before ringing the bell to escape the Fun Fair and one of you had the possibility to ring the bell before - if they have one golden ticket, leaving the others to be locked in the Fun Fair forever until Chuckle launches an acid shower on them. Unfortunately, without giving it away, I think it could have been more fun to have more than one isolated ticket or at least that the isolated ticket was hidden in a different place, as it wasn't giving much chance (or reason) to the finder to use it discretely.
Reviews by escape room review sites
Mr. Chuckles' Funhouse is an updated version of the earlier Escape Quest game Bad Clown, which was a 90 minute game with a live actor and a propensity to terrify. The current game is toned down to be less scary and of a normal length.
The game opens with an audio briefing in the darkened room, where Mr. Chuckles does his best furniture-chewing gleefully-mad villain routine and sets out the terms of his game: by solving his puzzles, each player can find a golden ticket that'll give them safe pas...