Big Break Hamburg: Insomnia

By | January 30, 2020

by Big Break Hamburg (website)

Brandstwiete 1, 20457

Hamburg

2-6 players

Languages: EN, DE

60 minutes

A dark and mysterious journey
into your own psyche awaits you...
After years of suffering from sleep deprivation, you finally agree to take part in an experimental sleeping therapy that is highly dangerous, yet supposedly the most effective treatment for your suffering. Placed in a deep artificial sleep, the doctors instruct you to face your fears and battle your inner demons in a bizarre dreamworld in order to find peace. But be warned, if you are not successful within a 60 minute time frame, you will remain trapped in the dream world forever, never to wake again.
Are you clever enough to wake up?
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Overall rating

Rated between 40 and 40 out of 5

based on ratings from 2 users
combined with 3 pro reviews

Your review

Player reviews

evan experienced rated this:Rated between 35 and 35 out of 5
Played: 20 Oct 2019 Team size: 4 Outcome: Successful escape!
immersive

We picked this up in some spare time after doing Skurrilum's games. Those are definitely the star of Hamburg, but this game was fun. I will say this: the way you get into the room is one of the most amusing mechanics for any escape room I've done.

🌵Juliette B expert rated this:Rated between 40 and 40 out of 5
Played: 05/10/2020 Team size: 2 Outcome: Successful escape!

Fun room with some unusual ideas, worth a visit if in Hamburg and you can afford the extra after Skurrilum and HIH (and a bit cheaper than those too). The opening of the game was strong and got us into the vibe for the rest; some cool set design also. 

Reviews by escape room review sites

A fun set of rooms in the heart of Hamburg. We played Insomnia and Time Travel which were beautiful experiences with good puzzles and a great sense of exploration. Their third game also looked plenty of fun based on a brief walkthrough.

Insomnia by Big Break is an imaginative space with beautifully implemented ideas. The narrative of the room is largely reflected in the gameplay and puzzles. The creepiness factor is quite low.

See also