Escape Plymouth: Sub-Zero

By | July 31, 2020

by Escape Plymouth (website)

Rear of 105 New George Street, PL1 1RQ

Plymouth

2-7 players

Languages: EN

60 minutes

The spy-sub HMS Pandora has been decommissioned after its entire crew was lost during a secret mission. Evidence of its previous operations can never fall into enemy hands! Your team needs to use the 60 remaining minutes of life support to dive in, reconfigure the submarine’s controls, access the self destruct function, and escape before it’s too late. Good luck!
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Overall rating

Rated between 3 and 3.5 out of 5

based on ratings from 9 users

Your review

Player reviews

jontheescapegoat rated this:Rated between 30 and 30 out of 5
Team size: 4 Outcome: Successful escape!
quite difficult

Reportedly their hardest room, slightly more challenging than the others but good fun. Half a mark taken off for basic room design, but this is consistent throughout the company. 

Brandon experienced rated this:Rated between 35 and 35 out of 5
Anonymous rated this:Rated between 35 and 35 out of 5
Team size: 2 Outcome: Successful escape!
hi-techoriginalimmersivequite difficult
SLB177 rated this:Rated between 30 and 30 out of 5
Team size: 4 Outcome: Successful escape!
originalimmersive
Dani Rose Forder expert rated this:Rated between 35 and 35 out of 5
Played: 23 Apr 2023 Team size: 2 Time taken: 53.44 Outcome: Successful escape!

Nice simple set design but immersive enough to feel like you’re in a sub. You do have to use something more than once, this isn’t mentioned in the briefing so we did waste a bit of time assuming it followed standard ER rules. That’s probably just an us problem though! There’s a couple difficult puzzles but nothing too strenuous, we were told we struggled on the easy puzzles & not the hard ones. One of the better games at Escape Ipswich.

poppins2 experienced rated this:Rated between 30 and 30 out of 5
Played: 11 Oct 2022 Team size: 2 Time taken: Minutes to spare Outcome: Successful escape!
originalbroken tech

I like the concept of the game but sadly on the day some tech was broken, adding time and requiring the host to come in. We requested extra time to allow for this but weren’t given any, which felt unfair.

 One of our torches was broken meaning that one player was very hampered by being unable to see properly, making the experience frustrating.

I do think this would be a good room without these set backs, and this was some months ago so hopefully back on track now.

🦡cipherdelic virtuoso rated this:Rated between 30 and 30 out of 5
Martin Ellis rated this:Rated between 40 and 40 out of 5

Reviews by escape room review sites

See also

Other copies of this game in other locations:(Different copies of the same game sometimes have significant differences.)