Escape Stoke: Superheroes

By | June 11, 2021

by Escape Stoke (website)

1 Piccadilly, ST1 1DB


2-6 players

Languages: EN

60 minutes

The Planet and this World will never be the same.
Everything mixed up; good and evil, love and hate, strength and weakness, limitation and infinity. The world is ruled by eternity and superpowers. We have never been so close to the end, which is the beginning of a new era. Superhero era. You are one of the superheroes to whom everything is subject, you are endowed superpowers. You must save our planet by finding 6 gems. But there is one thing that you can’t change, this is time, you have just 60 minutes to save the world, complete your mission, find gems and escape the facility. Go for it, your destiny awaits.

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Overall rating

Rated between 25 and 25 out of 5

based on ratings from 2 users

Your review

Player reviews

Exotic Turtle rated this:Rated between 20 and 20 out of 5
Played: 11 Jun 2021 Team size: 3 Time taken: unknown? Outcome: Successful escape!
illogicalbroken techdangerous

This is hands down my worst experience in an escape room!

The majority of puzzles didn't seem to work and it just felt rather lacklustre toward the end.

I say end, I dont know whether or not we did finish considering the outcome.. 

Arjay Henshall expert rated this:Rated between 25 and 25 out of 5
Played: 11 Jun 2021 Team size: 3 Time taken: Unknown Outcome: Successful escape!
broken techpoor hostingdangerous

Another room being built from the escape franchise and sadly the second in a row that we did not enjoy. 

This room has the potential to become something great, however the rooms looks and feels rushed. Paper clues that have been prittsticked to the walls and peeling already, sharpie clues written above keypads, multiple red herrings and nails sticking out of holes that you need to interact with wasn’t our idea of a good time. 

Our group of 3 could see what they were trying to achieve, hey the execution for a brand new room was still left to be desired. 

Whilst the majority of puzzles were perfectly logical, the GM had to enter to room and break any of the minimal immersion to show us how to finalise the puzzle or what the puzzle had actually solved. 

We will say that we fed all of this back and seeing as we were only the 3rd group in, we hope a lot will change by the time you play. (It doesn’t fill us with confidence that the only testing only this was room was done by the staff for training) 

Overall, a lacklustre feel to an otherwise good concept 

P.s. we don’t know the time we escaped in. The GM didn’t have the timer on screen, didn’t tell us the time and actually had to come in the room to tell us we had escaped 

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