Chris Metcalfe experienced reviewed
Operation: Overload by
LevelUp Escapes:
Played: 13 Sep 2024 Team size: 4 Time taken: 56 Outcome: Successful escape!
originalfunnygreat hosting
Really enjoyable room. Not usually a great fan of WW2 games but this was very good. Excellent use of space and some funny moments. Excellent hosting added to the experience. Worth a visit.
Billa Babybel experienced reviewed
The Alchemist by
Sherlocked:
Played: 5 Sep 2024 Team size: 2 Time taken: 75:00 Outcome: Successful escape!
beautifulhi-techimmersive
Just fantastic. The set is amazing. A must for any escape room enthusiast.
caroline354 experienced reviewed
SOS by
Escape Boats Dublin:
original
Original setting on a real ship by the dock and utilises this well to create one wow moment in the final section. Besides this a pretty basic experience when considering both puzzles and storyline but still the best offering in Dublin.
and 55 other games
Pagan Hollis expert reviewed
Orbital by
Break Escape Nottingham:
Played: 12 Sep 2024 Team size: 5 Time taken: 44:00 Outcome: Successful escape!
value for moneyimmersivefamily friendly
A fantastic addition to Nottinghams escape room scene. Fantastic puzzles, brilliant theming, and so much to do! Suitable for all ages, non linear (for the most part), and just a genuinely fun time!
Jess_keds expert reviewed
Operation: Overload by
LevelUp Escapes:
Played: 7 Sep 2024 Team size: 2 Time taken: 41 minutes Outcome: Successful escape!
story-drivenfamily friendly
A nice, easy-going room with a range of puzzle types. A variation between padlocks and maglocks but leaning more towards padlocks. Fun use of ‘levels’ but felt like there were some missed opportunities for using this unique space for puzzles. Nice use of tech. Puzzles were simple to solve. Lost a chunk of time (twice) due to something opening and not hearing anything/being signalled or signposted. With a few tweaks this could be a strong room. It was good fun for a Saturday day out and a good excuse to visit Shrewsbury. We were a bit gutted for the GM to open the door to the room to show us the ‘obstacle’ before we even started and were told lots of details about the rooms’ features before we even started. It would be better to just experience it rather than be told about it as it takes away that magic moment.