Time Race: Vault 17

By | March 20, 2019

by Time Race (website)

Ela Mill, Cork Street, BL9 7BW

Bury

2-6 players

Languages: EN

60 minutes

closed
It was 30 years ago that the first bomb dropped. The war lasted just 18 days. You were lucky...you made it to Vault 17. In the Vault, generations have been born and raised in the dark. Vault 17 has become your home.
That was at least until today. The Vault's final power core has decayed so far that the Vault scientists believe that there's only 60 minutes of power left. If you and your team don't take the risk and make it to the wasteland, the Vault will become your tomb, as the Vault door is too heavy to manually operate. Will you make it out in time?
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Overall rating

Rated between 1.5 and 4 out of 5

based on ratings from 5 users
combined with 4 pro reviews

Your review

Player reviews

abooth expert rated this:Rated between 25 and 25 out of 5
Team size: 2 Time taken: 41 Outcome: Successful escape!

Much better than the other two games in Time Race. It needs a good clean though. Also some of the puzzles are a bit illogical and the clue system is flawed. Didn't think the man running our game was very enthusiastic either.

Mark Greenhalgh expert rated this:Rated between 30 and 30 out of 5
Played: 17/12/17
LAL rated this:Rated between 35 and 35 out of 5
Team size: 4

Our first physical room experience.  We managed to escape in time and kept entertained along the way!

🦡cipherdelic virtuoso rated this:Rated between 30 and 30 out of 5
Allie Abbott rated this:Rated between 40 and 40 out of 5
Played: 10/03/19 Team size: 5 Time taken: 57:06 Outcome: Successful escape!

This game is so considerably different to The Invitation, both in game play and in quality. it is so much better. I love a room where you have to search for clues rather then just have difficult puzzles to solve. This was really interactive and once you knew what you were doing, really enjoyable.

Reviews by escape room review sites

Vault 17 is a game with a reputation. A couple of months after it opened, word spread that it had a zero percent success rate - not a single team had beaten it. Of course, that’s not a good thing in an escape room. It’s easy to make an escape room unreasonably difficult, the trick is to make it challenging but also scrupulously fair. However, I'd also heard that it had subsequently been beaten, and more importantly that it had been overhauled to make it a more reasonable game, so was curious to ...

A sprawling game with some interesting challenges but an ambiguous opening puzzle got the room off to a bad start and a series of rough-around-the-edges challenges throughout the game left us ultimately frustrated.
An immersive room with an exciting variety of different spaces and lots of puzzles woven well into the theme of the room. It’s a game that flows well and never tries to trick you, a real fun one to play. 

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