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Played: 22 Feb 2022Team size: 2Time taken: 44Outcome: Successful escape!
We spent the day and did all 4 rooms at Make Your Escape, and had a brilliant time!
We started with The Signal, which is a really fun Area-51 themed room. Very original out of the 40+ rooms we have done, the story was quite linear and had a few very fun puzzles. Set decoration was on point and the fact you have to make a decision in this room that determines the story was brilliant! Don’t miss it!
My playthrough of The Signal went a little smoother than Chris's from the sound of it. I found it initially a solid but unspectacular room, with fairly standard office-style decor, one somewhat ambiguous maths puzzle but also plenty that I liked. However, it was a game that just kept improving as it went on, getting more creative and physical and impressive as it neared the end, with the conclusion being a memorable highlight.
Very few escape rooms give players a choice of ways to complete the ...
A fun game that took a little while to get going, with an interesting twist and a couple of real highlights. I wouldn't rave about the experience but if you're heading along to play Spellbound then it's a fun game to play alongside.
Dystopia and Utopia seem to get all the love at Make Your Escape, but The Signal is certainly worth a play, and ideal for those new to escaping. The Signal was also the first (I think) game in the country to present players with an existential dilemma that will directly impact the outcome of the game. What choice will you make?
The Signal has a twist, but it’s revealed during the briefing, so I’ll consider it fair game to explain here. At some point during The Signal, you’re going to have to make a choice, and that’s going to branch the game out in one of two different directions. On hearing that I was, at first, fairly cynical about it, picturing a computer RPG-esque “pick your ending” choice, but it’s actually a lot more subtle than that.