Locked in Edinburgh: The Distillery

By | March 20, 2019

by Locked in Edinburgh (website)

1 Summerhall, EH9 1PL


2-5 players

60 minutes

Wheelchair suitable - contact the venue for details🐶
Delve into the depths of modern day Summerhall, a cultural center for arts and alcohol lovers alike! We’ve partnered up with our neighbours at Pickering’s Gin to create a challenging and immersive experience- Locked in the Distillery.
Your mission here is to uncover the identity of the disgruntled employee plotting against the Distillery, find out what they’re up to, save yourself and save the gin!
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Overall rating

Rated between 3.5 and 4.5 out of 5

based on ratings from 17 users
combined with 5 pro reviews

Your review

Player reviews

illusionartist1313 rated this:Rated between 45 and 45 out of 5
Team size: 2 Time taken: 50:27
value for moneyclevergreat hosting
A really great room, immersive and cleverly thought out. GM was so attentive and helpful, not overbearing with clues but we were never waiting about with nothing to do. Very accessible for two people, would definitely recommend. 
Sabrina (The Overthinkers) expert rated this:Rated between 35 and 35 out of 5
Played: 28 Aug 2022 Team size: 2 Time taken: 32:47 Outcome: Successful escape!
originalgreat hosting
Gavin B rated this:Rated between 40 and 40 out of 5
Kelly Archer expert rated this:Rated between 45 and 45 out of 5
🦡cipherdelic virtuoso rated this:Rated between 35 and 35 out of 5
Jen Wells (Get Wells Soon) expert rated this:Rated between 40 and 40 out of 5
Team size: 2 Outcome: Successful escape!

This was a really beautifully constructed game in an atmospheric building. Our host was delightful and the game itself was very enjoyable. The final puzzle was something a bit special and the theme was incredibly strong all the way through. We heard good things about Locked In and they did not disappoint!

flyingoctopus expert rated this:Rated between 40 and 40 out of 5
Team size: 2 Outcome: Successful escape!

We found this room to be the easier of the 3. It was in a much smaller space than the other 2 rooms, but was well themed with some very unique props and set pieces.

We had a great time as a team of 2. Larger experienced teams may struggle to all keep busy for the full game. 

WinglessArchangel experienced rated this:Rated between 40 and 40 out of 5
Played: 21 May 2022 Team size: 3 Time taken: 42:37 Outcome: Successful escape!
originalstory-drivengreat hostingquite easy

One half of our usual team of six played this game and we had a blast! Some fun and original theming and premise, with a few funny in-jokes and the flair and flow which I think we had come to expect from Locked In Edinburgh after already having played two of their other excellent escape rooms. We all agreed that there was *just* enough to do - although one of us was not on form today due to health issues, and had that not been the case it might have been different. I would certainly say that this room is best for no more than three unless you really are beginners or are prepared to have some people at loose ends. For seasoned escapers who want a challenge, two would work best. There was a good variety of puzzles and tasks, with nothing too frustrating, and some good - attentive but mostly hands off, just as we like it! - hosting. One thing that perturbed me (but not my two team mates!) was that there was nowhere where we could see the progression of time at all - so we had no clue how long we had left or how well we were doing. This could be something that is either a pro or a con for you, worth knowing going in I think. The end section was super cool, although a little more clarity would have been nice regarding the timing of a certain task that needs to be done right at the end…I can’t say more than that without spoilers! Overall, though, a really fun, immersive and enjoyable experience! Thanks guys!

Anonymous expert rated this:Rated between 35 and 35 out of 5
Team size: 2 Outcome: Successful escape!
RJ Chowdhury experienced rated this:Rated between 35 and 35 out of 5
Outcome: Successful escape!
story-drivengreat hostingintense
Really really fun room, having done more than 50 escape rooms.

Wasn't too challenging for a team of two, but definitely kept you on your toes! It's a mostly traditional escape room, with some interesting tech.

I really enjoyed it and the host was fab - definitely coming back to do the other rooms. 

Only thing I would change would be a better clue system, with sound playing when you get a clue, and clues coming up after being typed - but it wasn't walkie talkies, so that is a huge plus! 
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Reviews by escape room review sites

With Distillery, Locked In continue their exceptional standard of theming and props. Here the equipment used for the room comes courtesy of an actual gin distillery elsewhere in the building, and it looks fantastic.

The largest and most impressive items in the game are sadly purely decorative, though clearly marked as such. A couple of surfaces are marked as suitable for writing notes on with a highlighter, which is a great alternative to a whiteboard or pen and paper.

A good portion of this g...

A roundup of the three games at Locked In Edinburgh. The Secret Lab is the jewel in their crown but Animal Hospital and the Distillery both deliver solid experiences too.

The Distillery might be the easiest of the three, but it's a nice challenge nonetheless. It looks nice - I mean, it's literally set within the Pickering's Gin premises, so of course the distillery looks like one - and some puzzles were fairly original. Once again, we felt swamped by the amount of things to do (and that crazy-yet-somehow-justified lock count), and I gave up on keeping a live count of my tallies.

“Why the hell would I want to escape from a gin distillery?” was the unarguably correct point made by a friend when trying to explain this game to her. The answer is that it’s one of those escape rooms where you’re not actually trying to escape. Rather you’ve got sixty minutes to find out which of the disgruntled employees has been plotting against the distillery.
There were a decent variety of puzzles that played to all of our strengths at different points in the room. They were mostly non-linear which is our preferred style but all came together neatly at the end to join us all back up for the final ‘aha’ moment at the end, 
A good humoured “whodunnit” style game with great theming and some really fun puzzles.

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