Clue HQ Bristol: A-I-9

By | November 30, 2019

by Clue HQ Bristol (website)

Laser Fusion, The Old Fire Station, Silver Street, BS1 2AG


2-6 players

60 minutes

Six months after the great inventor Professor Tepet’s death, M.I.6. gained access to the lab where he kept all of his greatest inventions. Among the files, they found an abandoned document called A-I-9 detailing an artificial intelligence peacekeeping program. Scientists finally managed to recreate the program, rolling it out across the nation. A type of robot (called ‘9bots’) were integrated into society. The NHS could diagnose patients before symptoms appeared while the army neutralised threats before they happened, the country thrived, for a time. 24 hours ago an anomaly appeared in the code shutting down internet and telecommunications worldwide and soon after chaos ensued. A-I-9 is corrupting the system from the inside. This was meant to be impossible. The only way to stop it is to destroy it before it can destroy us – can you get past its self-protection systems?
“The end of the world was always going to be man-made. The only question was how?” – Professor Errol Tepet
show full description

Overall rating

Provisionally rated between 30 and 40 out of 5

estimated score
not from direct reviews

Your review

Player reviews

Alice Lucy rated this:Rated between 30 and 30 out of 5
Played: 30 Oct 2021 Team size: 4 Time taken: 40 Outcome: Successful escape!
broken tech

Was fun theming, but for sure had more people than needed, especially for a relatively small room - often had 2 people just waiting, or feeling in the way during certain tasks. 

Also one of the puzzles involved a computer with a wireless mouse that massively lagged, meaning the wrong things were clicked, and certain buttons were off the screen that the host had to let us know there was an issue. That one puzzle took about half our time, which was a bit of a pain.

🦡cipherdelic expert rated this:Rated between 35 and 35 out of 5
Nathan Williams rated this:Rated between 50 and 50 out of 5
Played: 2020 Team size: 2 Time taken: 45 Outcome: Successful escape!

A single small room crammed with lots of monitors, Lights, switches and smoke machine. 

Wouldn't recommend more than 2/3 people but one of our favs with the extra stimulation and ai "presence" in the room. 

🔐James Bloodworth expert rated this:Rated between 40 and 40 out of 5
Played: 4 Sep 2021 Team size: 2 Time taken: 49:08 Outcome: Successful escape!
hi-techgreat hosting

One of their older games but can still hold its own.  A non-linear format allows multiple puzzles to be tackled, indeed when one of us was stuck we would switch and move to a different puzzle.  There is one puzzle that has the potential to be as infuriating at the 'drip' puzzle (if you know, you know) but they have mitigated the listening phase of the puzzle.

Anonymous rated this:Rated between 20 and 20 out of 5
Team size: 4 Outcome: Successful escape!
plainunoriginalworn out
Sean Nash rated this:Rated between 30 and 30 out of 5
Played: 11 Dec 2017 Team size: 5 Time taken: 51 mins

A small room - either do this with 2-3 people max. Lots of locks. Teamwork required but sad there wasn't a second room. Good intense ending.

Lise Mortier expert rated this:Rated between 35 and 35 out of 5
Played: 2019 Team size: 2 Outcome: Successful escape!
TheMushyPeas rated this:Rated between 30 and 30 out of 5
Played: 08/09/20 Team size: 2 Time taken: 44 Outcome: Successful escape!

As we have learned is to be expected of Clue HQ this was a fun, solid game. Enough of a challenge to keep us busy (we split up immediately on the advice of GM) but not enough content to fill out the time. Good quality props and screens - just nothing particularly special. An ideal game for a less experienced team of two. Not all puzzle were very well linked to the narrative (but this is often the case with many rooms). Our main complaint was the lack of clarity on one of the clues, which we basically had to be told the answer to simply because the UV markers used were no longer visible. It's a shame as this is such an easy fix but requires care and attention from staff in order to prevent it from happening.

Wesley Mead expert rated this:Rated between 30 and 30 out of 5
smudgepuss rated this:Rated between 30 and 30 out of 5
Played: 29/05/2017 Team size: 6 Time taken: About 20 minutes Outcome: Successful escape!

Honestly, we played this with too many of us.  Do it either with a small team, or inexperienced players.  We're relatively experienced, and there are lots of parallel puzzles.  I don't remember how long we took but our host appeared breathless at the door 30 seconds after we escaped as he hadn't quite paid attention and didn't expect us to finish so fast!

As a guide, we turned up exactly on the dot of when we should have but somehow still missed the communal briefing with all the other teams.  Then after we got out, we had our victory photo, a nice chat with out host, a bit of a wait while they worked out if there were any free slots for other puzzles later in the week (they try to sell you a reduced rate voucher for another game afterwards, but as we were only around for a week there was no point if we couldn't use it), chatted some more, and still didn't see a single other person (we could hear them!) before leaving.

Showing most recent only - see all ratings & reviews

Reviews by escape room review sites

I'm a sucker for most sci-fi themes, so with a choice of games for a morning slot at Clue HQ's Birmingham branch I went straight for A-I-9's story of battling a rogue artificial intelligence. Also, the alternatives were their Cell Block C and Bunker 38 rooms which have been franchised to a wider number of locations across the UK, so it made sense to go for the harder-to-find game.
Clue HQ is one of the UK's large escape chains, with currently three core branches and close to a dozen franchise l...

See also

Other copies of this game in other locations:(Different copies of the same game sometimes have significant differences.)