With twisted key, you and your team will enter Poppa Plock’s Wonky Workshop. Guided by Plock’s outrageous ventriloquist dummy and demented dolls, the pressure is on to solve the mystery and complete his penultimate creation. If you fail, you’re doomed to remain in this wind-up world forever.
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Played: 22 Dec 2021Team size: 2Time taken: 48Outcome: Successful escape!
broken techpoor hosting
Just a heads up to anyone thinking of playing Poppa Plocks's Wonky Workshop at Houdini's Southampton. We left feeling very disappointed with both the hosting and the quality of the room, multiple puzzles were broken and required GM intervention to navigate, when queried about this the response was an unsatisfactory 'hahah yeah that happens a lot'. Begs the question why not fix it?
The general layout of the room felt very 'stuff in a room', with the leftover wallpaper from the previous room that occupied the space left in, this is very unlike what I know of Houdini's normal standard with the likes of Titanic and Extinction.
I've tried very hard not to make this sound defamatory but more just a word of caution since the reviews documented are very strong and this led us to choose to do the room, however those reviews are almost exclusively leftover from when the room was at its original company in London, it seems the relocation to Houdini's hasn't been kind to it.
Played: September 2018Team size: 4Time taken: 1hrOutcome: Successful escape!
The design of the room was great in general - loved the animatronics and the overall idea of monster construction was cool. That aspect was well put together and the story felt logical in its presentation. We really enjoyed the puzzle involving the pull strings, although some of the other puzzles (towards the beginning) felt weirdly obtuse in comparison. There were some neat touches throughout though, and one fun 'jump scare' moment that made us laugh. Few issues for us that stopped it from being 5 stars: *Music was too loud at times, making the final puzzle almost impossible to solve due to its audio nature. *The final puzzle had some issues due to the components not working correctly, and we had to have help to complete it. This made it all a bit anti-climactic and my honest feeling is that it needs a rethink *Our host was good and kept in character well, but a few of our group complained about him having very cheesy breath which made the opening close-quarters moments a bit sickening for them. A strange complaint, but felt it was worth mentioning!
Quirky room now playable as a private group. I found it a little light on puzzles, but the enthusiasm of the (interactive) game master did make up for it. Music was incredibly off-puttingly loud however which was not enjoyed by either of us - to the extent that you could not hear audio aspects of the game that were required to complete the game.
Handmade Mysteries are famous for the quality of their hosts, who are costumed and in character from the outset, and Poppa Plock upholds that reputation - Wynne was excellent.
The large space is a big change, and an improvement, on Handmade's previous game, which for bigger teams could get a little cramped. It's also packed with gadgets and geegaws. With loud audio and a stream of suggestions from the hint doll in the corner, it approaches overwhelming, at least until you start to get a grip on...
The second outing from Handmade Mysteries. Poppa Plock was a big step up in puzzling but with six people in the room and an almost entirely linear flow, the game always felt a little crowded and hard to engage with. Theatre was, once again, a strong point but for me not up there with Lady Chastity.
You have to hand it to Handmade Mysteries, they put a brilliant amount of effort into crafting the theatrical experience of their escape rooms. For the immersive element of escape rooms they are second to none in London.