With twisted key, you and your team will enter Poppa Plock’s Wonky Workshop. Guided by Plock’s outrageous ventriloquist dummy and demented dolls, the pressure is on to solve the mystery and complete his penultimate creation. If you fail, you’re doomed to remain in this wind-up world forever.
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We struggled to really follow this game, some of the puzzles felt a little odd as was the theming and we were becoming lost, however our gamesmaster really went above and beyond and played his part brilliantly. He had us laughing with him all the way through and this game will be memorable to us because of the great hosting.
Played: September 2018Team size: 4Time taken: 1hrOutcome: Successful escape!
The design of the room was great in general - loved the animatronics and the overall idea of monster construction was cool. That aspect was well put together and the story felt logical in its presentation. We really enjoyed the puzzle involving the pull strings, although some of the other puzzles (towards the beginning) felt weirdly obtuse in comparison. There were some neat touches throughout though, and one fun 'jump scare' moment that made us laugh. Few issues for us that stopped it from being 5 stars: *Music was too loud at times, making the final puzzle almost impossible to solve due to its audio nature. *The final puzzle had some issues due to the components not working correctly, and we had to have help to complete it. This made it all a bit anti-climactic and my honest feeling is that it needs a rethink *Our host was good and kept in character well, but a few of our group complained about him having very cheesy breath which made the opening close-quarters moments a bit sickening for them. A strange complaint, but felt it was worth mentioning!
Quirky room now playable as a private group. I found it a little light on puzzles, but the enthusiasm of the (interactive) game master did make up for it. Music was incredibly off-puttingly loud however which was not enjoyed by either of us - to the extent that you could not hear audio aspects of the game that were required to complete the game.
Handmade Mysteries are famous for the quality of their hosts, who are costumed and in character from the outset, and Poppa Plock upholds that reputation - Wynne was excellent.
The large space is a big change, and an improvement, on Handmade's previous game, which for bigger teams could get a little cramped. It's also packed with gadgets and geegaws. With loud audio and a stream of suggestions from the hint doll in the corner, it approaches overwhelming, at least until you start to get a grip on...
The second outing from Handmade Mysteries. Poppa Plock was a big step up in puzzling but with six people in the room and an almost entirely linear flow, the game always felt a little crowded and hard to engage with. Theatre was, once again, a strong point but for me not up there with Lady Chastity.
You have to hand it to Handmade Mysteries, they put a brilliant amount of effort into crafting the theatrical experience of their escape rooms. For the immersive element of escape rooms they are second to none in London.